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RenderRoutines.h File Reference

These are simple openGL drawing routines for a few basic primitives that i seem to use time and again over the course of wanging locators into Maya. Whilst drawing geometry with glBegin / glEnd is relatively simple, it is also very repetetive! To save a bit of time, i want the more common geometry primitives to be wrapped up in slightly higher level functions. Included in this project to provide visual representations of all the implicit function primitives that could be represented in this plugin. More...

#include <maya/MPxLocatorNode.h>
#include <maya/MString.h>
#include <maya/MTypeId.h>
#include <maya/MVector.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
#include <maya/M3dView.h>
#include <maya/MDistance.h>
#include <maya/MFnUnitAttribute.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnMessageAttribute.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MPxManipContainer.h>
#include <maya/MPointArray.h>
#include <math.h>

Go to the source code of this file.


Detailed Description

These are simple openGL drawing routines for a few basic primitives that i seem to use time and again over the course of wanging locators into Maya. Whilst drawing geometry with glBegin / glEnd is relatively simple, it is also very repetetive! To save a bit of time, i want the more common geometry primitives to be wrapped up in slightly higher level functions. Included in this project to provide visual representations of all the implicit function primitives that could be represented in this plugin.

Author:
Rob Bateman
Date:
23-10-04

Definition in file RenderRoutines.h.


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