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Files

file  ImplicitFunction.h [code]
file  ImplicitSphere.h [code]
file  RenderRoutines.h [code]
 These are simple openGL drawing routines for a few basic primitives that i seem to use time and again over the course of wanging locators into Maya. Whilst drawing geometry with glBegin / glEnd is relatively simple, it is also very repetetive! To save a bit of time, i want the more common geometry primitives to be wrapped up in slightly higher level functions. Included in this project to provide visual representations of all the implicit function primitives that could be represented in this plugin.
file  SoftVolumeSphere.h [code]
file  SurfaceGenerator.h [code]

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